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authorLeo Prikler <leo.prikler@student.tugraz.at>2020-06-30 11:41:36 +0200
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2020-07-01 12:10:22 +0200
commit7ff99f4a17b51c40cbba24aa33433a9b1a93a3e2 (patch)
tree54e18f71b6074d5e94ec4dd7cb0bb3471b54ce3a
parentgnu: sbcl-alexandria: Update to 1.1. (diff)
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gnu: spirv-cross: Improve description.
* gnu/packages/vulkan.scm (spirv-cross)[description]: Simplify. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
-rw-r--r--gnu/packages/vulkan.scm8
1 files changed, 1 insertions, 7 deletions
diff --git a/gnu/packages/vulkan.scm b/gnu/packages/vulkan.scm
index 2e640f5..fe37b59 100644
--- a/gnu/packages/vulkan.scm
+++ b/gnu/packages/vulkan.scm
@@ -144,13 +144,7 @@ parser,disassembler, validator, and optimizer for SPIR-V.")
144 (synopsis "Parser for and converter of SPIR-V to other shader languages") 144 (synopsis "Parser for and converter of SPIR-V to other shader languages")
145 (description 145 (description
146 "SPIRV-Cross tries hard to emit readable and clean output from the 146 "SPIRV-Cross tries hard to emit readable and clean output from the
147SPIR-V. The goal is to emit GLSL or MSL that looks like it was written by 147SPIR-V, aiming to emit GLSL or MSL that looks like human-written code.")
148a human and not awkward IR/assembly-like code.
149
150NOTE: Individual features are expected to be mostly complete, but it is
151possible that certain obscure GLSL features are not yet supported. However,
152most missing features are expected to be ``trivial'' improvements at this
153stage.")
154 (license license:asl2.0))) 148 (license license:asl2.0)))
155 149
156(define-public glslang 150(define-public glslang